quick and ugly demo but the point is my game engine can dynamically modify backgrounds to create nice vfx
This should do...
![](/files/blog/random/archive/c5eb63a9481b-thumbs.jpg)
Fixed. Textures also working.
![](/files/blog/random/archive/63f58a5c8813-thumbs.png)
My bitmap font reader is working! ... kind of :|
![](/files/blog/random/archive/85bd95932107-thumbs.png)
Took me a bit but I managed to implement mruby into my game engine and get it to run on Windows too. \o/
![](/files/blog/random/archive/cbedf5bdc06c-thumbs.jpg)
It's slowly coming together
And I almost gave up when my first attempt at the plane didn't come out as expected. Like I legit couldn't make sense of it, thought this whole thing was too much for me - then I realized I merely forgot to adjust the number of triangles I was passing to the function that reserves space for the mesh (which I wrote myself lol)
![](/files/blog/random/archive/e2de423e9e55-thumbs.png)
Adding support for multiple objects and separate transformations worked as expected
![](/files/blog/random/archive/94c269b15dce-thumbs.png)
Phew. (https://youtu.be/ih20l3pJoeU)
![](/files/blog/random/archive/23b69bc7dc86-thumbs.png)
Found it! http://www.drpetter.se/project_sfxr.html
Been looking for this for a while. A neat tool to quickly gather some placeholder soundeffects.