Some may disagree, but I always preferred the original Kingdom Hearts over its successor. Even at the time before Square-Enix started rereleasing all the games on PS3 and 4 I never managed to beat KHII more than once. In contrast the first game must be one of the games I've played from start to finish the most.
making progress, slow but steady.
Completed a side project today.
My program's finally starting to look like a game \o/
It's easy to call this indie gem a mix of Metroidvania and Dark Souls. I'd however say it's really the former with inspiration taken from the latter. For a true mix it's missing the RPG elements used by the Souls games. Hollow Knight has no leveling and no equipment variety. You boost your silent character by collecting power ups, upgrading your main weapon and collecting charms that provide passive benefits. You lose your money upon death and have the ability to reclaim it if you make it back to your place of death, but it's strictly for purchasing stuff like the aforementioned and maps.
I started playing this very shortly after its release in Japan - that was back in february of 2016, at the time of this writing almost 2 and a half years ago. And I'm still playing it, but I'm pretty much at the final boss so it's a good time for me to write my review.
Implementing a prototype scanline filter in SDL was easier than I expected.
When people are asked about their favorite 16 bit RPG they usually answer with a Squaresoft title like Final Fantasy VI, Chrono Trigger or Secret of Mana. Or at least that's the impression I have concerning the popular opinion on the matter. It's a shame Lufia II (just Lufia in europe) isn't rated higher by RPG fans because it's an excellent game.